Könyv 3D Articulation: Using OpenGL D. James Benton

3D Articulation: Using OpenGL

Szerző: D. James Benton
Nyelv: Angol
Kötés: Puha kötésű
Elérhetőség: Beszállítói készleten
Küldés 9-15 napon belül
3 161 Ft
This is a third course on three-dimensional rendering of models, building on my previous books, 3D R...

Információk a könyvről

Szerző
Nyelv
Angol
Kötés
Könyv - Puha kötésű
Kiadva
2021
oldal
110
EAN
9798596362480
Enbook ID
37857143
Súly
136
Méretek
140 x 216 x 6

Teljes leírás

This is a third course on three-dimensional rendering of models, building on my previous books, 3D Rendering in Windows and 3D Models in Motion. In this text we will cover spatial manipulation of objects in order to create the appearance of specific articulation. We also cover finer details, including hair or fur. The Windows® operating system and OpenGL® rendering engine will be our platform, but the same principles apply equally well to other environments. We assume the reader is familiar with C and programming for the Windows® operating system and will not dwell on those details. Many references are available on these foundational subjects, including my book, Version Independent Programming. As in that text, we require that all code function properly on any version and configuration of Windows®. All of the software and associated files described herein is available free online.

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