Könyv 3D Game Engine Design David H. Eberly

3D Game Engine Design

Szerző: David H. Eberly
Nyelv: Angol
Kötés: Kemény kötésű
Elérhetőség: Beszállítói készleten alacsony példányszámban
Küldés 14-21 napon belül
63 107 Ft
A major revision of the international bestseller on game programming! §Graphics hardware has evolved...

Információk a könyvről

Szerző
Nyelv
Angol
Kötés
Könyv - Kemény kötésű
Kiadva
2006
oldal
1040
EAN
9780122290633
ISBN
0122290631
Enbook ID
01263939
Súly
2356
Méretek
200 x 242 x 54

Teljes leírás

A major revision of the international bestseller on game programming! §Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled §through techniques such as shader programming, which requires an entirely new thought process of a §programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics - all challenging subjects for developers.§Revision of the classic work on game engines - the core of any game.§Includes Wild Magic, a commercial quality game engine in source code that illustrates how to build a §real-time rendering system from the lowest-level details all the way to a working game.§Fully revised and updated in 4 colors, including major new content on shader programming, physics, §and memory management for the next generation game consoles and portables.

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