Könyv Computer Games and the Social Imaginary Graeme Kirkpatrick

Computer Games and the Social Imaginary

Nyelv: Angol
Kötés: Puha kötésű
Kiadó: Polity Press
Elérhetőség: Beszállítói készleten alacsony példányszámban
Küldés 11-15 napon belül
7 773 Ft
In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered th...

Információk a könyvről

Nyelv
Angol
Kötés
Könyv - Puha kötésű
Kiadva
2013
oldal
248
EAN
9780745641119
ISBN
0745641113
Enbook ID
02310649
Kiadó
Súly
328
Méretek
211 x 148 x 16

Teljes leírás

In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and 'fun'. In the process, play with computers became computer gaming -- a new cultural practice with its own values. From the late 1980s gaming became a resource for people to draw upon as they faced the challenges of life in a new, globalizing digital economy. Gamer identity furnishes a revivified capitalism with compliant and 'streamlined' workers, but at times gaming culture also challenges the corporations that control game production. Analysing topics such as the links between technology and power, the formation of gaming culture and the subjective impact of play with computer games, this insightful text will be of great interest to students and scholars of digital media, games studies and the information society.

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