Könyv COMPUTER GRAPHICS PROGRAMMING IN OPENGL WITH JAVA 4E John Clevenger

COMPUTER GRAPHICS PROGRAMMING IN OPENGL WITH JAVA 4E

Szerző: John Clevenger
Nyelv: Angol
Kötés: Kemény kötésű
Elérhetőség: Beszállítói készleten
Küldés 9-13 napon belül
28 126 Ft
Master modern 3D graphics shader programming with Computer Graphics Programming in OpenGL with Java,...

Információk a könyvről

Szerző
Nyelv
Angol
Kötés
Könyv - Kemény kötésű
Kiadva
2026
oldal
565
EAN
9781501524325
ISBN
1501524321
Enbook ID
50169781
Súly
1170
Méretek
183 x 235 x 38

Teljes leírás

Master modern 3D graphics shader programming with Computer Graphics Programming in OpenGL with Java, Fourth Edition. This newly revised and expanded edition is the definitive resource for undergraduate students, educators, and industry professionals seeking a practical and accessible guide to modern OpenGL 4.0+ shader programming using Java, as well as its theoretical foundations. Designed in a 4-color, "teach-yourself" approach, the book simplifies complex concepts and delivers hands-on learning with comprehensive examples and running code.

FEATURES

  • Shaders and the Graphics Pipeline: Understand vertex, geometry, tessellation, and fragment shaders for rendering models with textures, lighting, shadows, height mapping, noise maps, skyboxes, simulating water, wood, marble, clouds, and more.
  • Managing 3D Graphics Data: Learn how to organize, store, and manipulate data to efficiently render 3D objects. Includes a new chapter on building a camera controller for viewing 3D scenes.
  • Ray Tracing and Complex Models: Delve into ray tracing techniques, including a new chapter on bounding volume hierarchies for handling complex models.
  • Stereoscopy for VR and 3D glasses: Discover how to render immersive stereoscopy such as used in 3D movies and virtual reality.
  • Running Code examples: Every technique is backed by running code in modern OpenGL 4.0+ with GLSL and Java, for PC/Windows and Macintosh. Everything needed to install the libraries and run each example yourself.
  • Optimization: Explains how to optimize GPU shader code with modern graphics debugging tools such as Nsight and RenderDoc.
  • Downloadable companion files: All the code, object models, figures, and more.

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