Under Mexico City there is another city. One night in 1520, a line of men crossed its canals carrying gold, and almost all of it sank.
In 1981 one bar came back up, almost five meters under a street. The rest are still down there. You got here a week ago, and someone in your class has already decided you're the new target. Lucky growls. You decide.
A gamebook for readers 9 to 12 where every choice has real consequences. Teo is twelve. His mom fixes airplanes, and when an airline somewhere in the world has a plane it can't fix, they send her - for months. So he knows what it's like to land where he doesn't know anyone. This time there's a kid who laughs at him in front of the whole class. Hit back, say nothing, walk to the teacher, or look at the girl by the window: each road leads to one of twelve endings, and the book remembers which one he took, all the way down to the bottom of a hole in Mexico City.
For parents: there is no lecture in these pages. Nobody in this book ever says the word for what Ramiro does, and nobody tells Teo how to feel about it. The book gives him four ways out of a schoolyard and remembers which one he took. A two-page note at the end tells you what to ask when they finish.
CROSSROADS is a collection of stand-alone adventures: same kid, same dog, same coin, a different country and a different challenge every time. Read them in any order. Start with any one.