Könyv Digital Games and Learning Paul Maharg

Digital Games and Learning

Szerző: Paul Maharg
Nyelv: Angol
Kötés: Kemény kötésű
Elérhetőség: Beszállítói készleten
Küldés 10-18 napon belül
85 039 Ft
The popularity of entertainment gaming over the last decades has led to the use of games for non-ent...

Információk a könyvről

Szerző
Nyelv
Angol
Kötés
Könyv - Kemény kötésű
Kiadva
2011
oldal
320
EAN
9780826421371
ISBN
0826421377
Enbook ID
01253694
Súly
594
Méretek
162 x 233 x 23

Teljes leírás

The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can games be used to motivate, deepen and accelerate learning? How can they be used to greatest effect in learning and teaching? The contributors explore these and many other questions that are vital to our understanding of the paradigm shift from conventional learning environments to learning in games and simulations.

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