Könyv Game Performance Optimization in Practice William L. Younker

Game Performance Optimization in Practice

Profile CPU and GPU Bottlenecks, Fix Stuttering, and Build Smoother Games with Unity, Unreal Engine, and Godot

Nyelv: Angol
Kötés: Puha kötésű
Elérhetőség: Várható készletfeltöltés
Küldés 08. 11. 2026
10 462 Ft
Game Performance Optimization in Practice: Profile CPU and GPU Bottlenecks, Fix Stuttering, and Buil...

Információk a könyvről

Nyelv
Angol
Kötés
Könyv - Puha kötésű
Kiadva
2026
oldal
338
EAN
9798167517332
Enbook ID
54400684
Súly
589
Méretek
178 x 254 x 18

Teljes leírás

Game Performance Optimization in Practice: Profile CPU and GPU Bottlenecks, Fix Stuttering, and Build Smoother Games with Unity, Unreal Engine, and Godot

Problem

Stop guessing why your game runs slowly. Find the real bottlenecks, eliminate performance problems, and deliver smoother, more responsive gameplay.

Is your game suffering from sudden FPS drops, frustrating stuttering, excessive memory usage, or inconsistent frame times? Have you tried optimizing scripts, reducing graphics quality, or changing engine settings without seeing meaningful improvements?

For game developers, programmers, and technical artists, poor performance can undermine even the most carefully designed gameplay experience.

The challenge isn't simply achieving higher FPS. It's understanding what causes slow frames, identifying CPU and GPU bottlenecks, and making targeted improvements without sacrificing visual quality or gameplay functionality.

You need a repeatable process for measuring, diagnosing, fixing, and preventing performance problems.

Solution

Game Performance Optimization in Practice provides a practical, hands-on approach to game performance engineering using Unity 6, Unreal Engine 5, and Godot 4.

Through clear explanations, working code examples, profiling techniques, and structured optimization projects, you'll learn how to identify expensive operations, improve frame-time consistency, and build games that perform reliably across different hardware configurations.

Inside, you'll learn how to:

  • Find and fix CPU and GPU bottlenecks using Unity Profiler, Unreal Insights, Godot profiling tools, and repeatable performance benchmarks.

  • Improve FPS and eliminate stuttering by addressing frame-time spikes, shader compilation delays, garbage collection, synchronization stalls, and inefficient game loops.

  • Optimize rendering and memory usage through GPU instancing, batching, visibility culling, asset streaming, texture optimization, and efficient resource management.

  • Make complex game systems run efficiently by optimizing physics, animation, enemy AI, pathfinding, particle effects, and multithreaded workloads.

  • Prevent performance regressions with automated benchmarking, frame-time budgets, continuous integration checks, and production release audits.

You'll also learn to optimize games for PCs, mobile devices, handheld systems, consoles, and virtual reality platforms while balancing graphical fidelity with hardware limitations.

Whether you're developing your first game, improving an existing project, or preparing a commercial release, this book helps you approach optimization with greater confidence and precision.

Proof

Built around practical implementation rather than isolated optimization tricks, this book follows a consistent engineering process: establish a baseline, profile the workload, identify the bottleneck, apply a targeted improvement, and verify the results.

Three dedicated optimization projects demonstrate this approach in Unity 6, Unreal Engine 5, and Godot 4, including CPU optimization, GPU-heavy environment tuning, and efficient management of hundreds of active objects.

The book also includes reusable Python benchmarking utilities, engine-specific code examples, troubleshooting references, performance checklists, and production handoff templates. Necessary code and instructions are included, with no companion repository required.

By applying these techniques, you'll develop the skills to make informed performance decisions, preserve gameplay quality, and maintain smoother, more consistent games throughout development.