Könyv Go Elliot Brandt

Go

The Opening Nobody Teaches You: A Plain-English Guide to the First 30 Moves of the Game of Go: Corners, Joseki, Shape, and Where to Play Next, for Players Stuck Between 25 and 10 Kyu

Szerző: Elliot Brandt
Nyelv: Angol
Kötés: Puha kötésű
Elérhetőség: Beszállítói készleten
Küldés 10-16 napon belül
3 930 Ft
You know the rules. You've played real games, and you keep losing the opening without knowing exactl...

Információk a könyvről

Szerző
Nyelv
Angol
Kötés
Könyv - Puha kötésű
Kiadva
2026
oldal
184
EAN
9798176601213
Enbook ID
54029435
Súly
255
Méretek
152 x 229 x 10

Teljes leírás

You know the rules. You've played real games, and you keep losing the opening without knowing exactly where - answering every move out of habit, taking the wrong corner, or reaching with shape that can't back itself up.

This is the opening nobody sat you down and actually taught: not a rules primer, and not dan-level theory, but the reasoning that sits between knowing how stones capture and actually winning consistently.

Inside:

  • Why the first 20 to 40 moves aren't a race, why corners come first - and why "urgent" still beats "big" every time.
  • Four starter joseki read for what each move is *for*, not memorised - including what the book's own engine testing found: leaving the 3-3 invasion sequence half-finished can cost nearly five points, while an open corner sits within about a tenth of a point of the engine's own best move in every position checked.
  • The shapes worth trusting (the bamboo joint, the tiger's mouth) and the ones worth a second look - including a case where the "slow" empty triangle actually beat the textbook hane.
  • Direction of play, influence versus territory, sente and gote, and a first look at what actually gives a group a base.
  • The six specific blunders that account for a large share of lost openings between 20 and 10 kyu, plus a worked pre-move routine and a full, honestly examined 60-move game that puts every chapter to work at once.
  • A four-card Bonus Pack built into the book itself - the Opening Priorities Card, the Shape Checklist, the Joseki Purpose Card, and a 30-Day Opening Plan - so the tools sit next to wherever you actually play.

Every diagram was set up and checked for legality with exact rules code; every local and whole-board comparison was checked with KataGo at a stated visit count, with the engine's own noise measured and disclosed rather than asserted away. No claim in this book is ever presented as "the best move" - only as a good move, the engine's first choice, or within a stated number of points.

All diagrams appear in full color in this eBook edition (the paperback interior prints in black-and-white).

Go Uncovered, Book 1. Reads on its own; the series continues with The Fighting Nobody Teaches You, the reading-ahead and life-and-death centrepiece of the series.