Könyv GODOT 4TOOLING & AUTOMATIONENGINEERING Anthony G . Evans

GODOT 4TOOLING & AUTOMATIONENGINEERING

An Advanced, Hands-On Guide to Building Custom Editor Plugins, Asset Pipelines, Automated Tests, CI/CD Systems, and Professional Game Development Workflows

Nyelv: Angol
Kötés: Puha kötésű
Elérhetőség: Várható készletfeltöltés
Küldés 10. 11. 2026
7 216 Ft
GODOT 4 TOOLING & AUTOMATION ENGINEERINGAn Advanced, Hands-On Guide to Building Custom Editor Plugin...

Információk a könyvről

Nyelv
Angol
Kötés
Könyv - Puha kötésű
Kiadva
2026
oldal
106
EAN
9798167692541
Enbook ID
54411227
Súly
200
Méretek
178 x 254 x 6

Teljes leírás

GODOT 4 TOOLING & AUTOMATION ENGINEERING

An Advanced, Hands-On Guide to Building Custom Editor Plugins, Asset Pipelines, Automated Tests, CI/CD Systems, and Professional Game Development Workflows

Take your Godot development skills beyond creating games and learn how to build the professional tools and automated workflows that make game development more efficient, reliable, and maintainable.

Godot 4 Tooling & Automation Engineering is a practical, project-based guide designed for developers who want to extend the Godot editor, reduce repetitive tasks, improve project quality, and streamline game production. Written around Godot 4.7.2 Stable, this book combines clear technical explanations with hands-on implementations and real-world engineering practices.

What's Inside This Book?
  • Custom Editor Plugins: Build powerful editor extensions, custom docks, inspectors, and reusable development tools.

  • Scene and Asset Automation: Create scene generators, custom importers, asset validation systems, and efficient processing workflows.

  • Automated Testing: Implement unit tests, integration tests, regression checks, and headless testing.

  • Debugging and Performance: Develop structured logging, diagnostic tools, performance checks, and project health dashboards.

  • Version Control: Manage Git repositories, team collaboration, project dependencies, and reproducible development environments.

  • CI/CD and Build Automation: Automate project validation, cross-platform builds, testing, and release workflows using GitHub Actions.

  • Practical Capstone Project: Bring the concepts together by developing a reusable Godot Production Toolkit.

Who Is This Book For?

This book is ideal for intermediate and advanced Godot developers, indie game creators, gameplay programmers, technical artists, plugin developers, and small development teams seeking to improve their development processes.

Readers should have basic experience with GDScript, scenes, nodes, and the Godot editor.

With practical exercises, technical examples, troubleshooting guidance, and a connected project, this book helps you develop the skills to build smarter tools, automate repetitive workflows, and approach Godot game production with greater confidence.

Go beyond building games-learn to engineer the tools and systems behind them.