Könyv Introduction to Computer Graphics with OpenGL ES Han

Introduction to Computer Graphics with OpenGL ES

Nyelv: Angol
Kötés: Kemény kötésű
Elérhetőség: 50 % esély
Keressük az egész világon
53 698 Ft
OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread...

Információk a könyvről

Nyelv
Angol
Kötés
Könyv - Kemény kötésű
Kiadva
2018
oldal
340
EAN
9781498748926
ISBN
9781498748926
Enbook ID
19049589
Súly
718
Méretek
240 x 163 x 27

Teljes leírás

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han’s depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance.

Key Features:

  • Presents key graphics algorithms that are commonly employed by state-of-the-art game engines and 3D user interfaces
  • Provides a hands-on look at real-time graphics by illustrating OpenGL ES and shader code on various topics
  • Depicts troublesome concepts using elaborate 3D illustrations so that they can be easily absorbed
  • Includes problem sets, solutions manual, and lecture notes for those wishing to use this book as a course text.

Érdekelheti

Fracture Mechanics

Ted L. Anderson
78 874 Ft

Song of Achilles

Madeline Miller
3 963 Ft
5 997 Ft

Honour of Rome

Simon Scarrow
9 289 Ft

Murder in Midwinter

Cecily Gayford
3 816 Ft

MEAN GIRLS

Jeff Richmond
7 599 Ft
4 486 Ft
3 434 Ft

Manalive

Gilbert Keith Chesterton
3 434 Ft