Könyv Learning Game Architecture with Unity Niraj Vishwakarma

Learning Game Architecture with Unity

Nyelv: Angol
Kötés: Puha kötésű
Elérhetőség: Beszállítói készleten
Küldés 9-15 napon belül
16 463 Ft
DESCRIPTION Designing a scalable Unity project requires more than just coding-it demands thoughtful...

Információk a könyvről

Nyelv
Angol
Kötés
Könyv - Puha kötésű
Kiadva
2025
oldal
282
EAN
9789365898415
ISBN
9365898412
Enbook ID
48306331
Súly
532
Méretek
191 x 235 x 15

Teljes leírás

DESCRIPTION 

Designing a scalable Unity project requires more than just coding-it demands thoughtful planning, structured architecture, and adherence to best practices. This book is your ultimate guide to building modular and maintainable Unity projects using C# and proven game architecture techniques. This book provides the tools and knowledge you need to plan, build, and optimize projects with confidence.

This book offers a comprehensive guide to game architecture in Unity, starting with the fundamentals and progressing to practical implementation. It covers essential object-oriented programming (OOP) concepts like encapsulation and inheritance, and delves into clean code principles (SOLID) for building maintainable games. You will learn popular design patterns such as singleton and observer, and how to use UML diagrams for project planning. The book provides best practices for setting up Unity projects, including selecting rendering pipelines and utilizing namespaces. It explores proven game architectures and guides you through building a sample Unity project using MVC. Finally, it equips you with debugging techniques and resources for further learning.

By the end of this book, you will have the knowledge and skills to design, develop, and maintain complex games in Unity. You will be able to create clean, efficient, and scalable game code, ensuring your projects are robust, maintainable, and ready for future expansion.

WHAT YOU WILL LEARN

Master OOP concepts and apply SOLID principles for clean, flexible, and modular Unity project architecture.

Visualize complex systems with UML diagrams for clear project breakdown and planning.

Explore proven game architectures like MVC and MVCS for modular Unity development.

Enhance debugging skills to identify and fix issues efficiently using Unity tools.

Optimize performance with batching, memory management, lightmapping, and collision management.

WHO THIS BOOK IS FOR

This book is for beginner to mid-level Unity developers who want to upskill their capability to manage Unity projects from a scalability and flexibility point of view. Advanced users can also refine their approach and consolidate their existing knowledge into a cohesive, scalable architecture. Additionally, this book is highly valuable for team leads and senior developers who are responsible for laying the foundation for projects that junior developers will follow.

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