Könyv Learning Science Through Computer Games and Simulations Committee on Science Learning: Computer Games

Learning Science Through Computer Games and Simulations

Nyelv: Angol
Kötés: Puha kötésű
Elérhetőség: 50 % esély
Keressük az egész világon
16 207 Ft
At a time when scientific and technological competence is vital to the nation's future, the weak per...

Információk a könyvről

Nyelv
Angol
Kötés
Könyv - Puha kötésű
Kiadva
2011
oldal
174
EAN
9780309185233
ISBN
0309185238
Enbook ID
04579200
Súly
298
Méretek
155 x 229 x 11

Teljes leírás

At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.

Érdekelheti

Governing Knowledge Commons

Brett M. Frischmann
24 622 Ft
15 225 Ft
7 917 Ft

Briar & Bramble

Eileen Binkley
12 795 Ft

Exeter Past

Hazel Harvey
5 886 Ft
7 864 Ft

Period Power

Nadya Okamoto
3 582 Ft
7 734 Ft

Silent Night

Nell Pattison
5 599 Ft
5 416 Ft

Fake & Careless

Elle Lavendelle
5 972 Ft

Ginger

Andrew Walker
10 706 Ft

Azok a vásárlók, akik ezt a könyvet megvásárolták, a következőket is megvásárolták

11 302 Ft

Revolucao Bilingue

Fabrice Jaumont
7 366 Ft

Porsche 911

Roland Löwisch
5 160 Ft
5 788 Ft

Zahlenraum 0-20

Susi Kuratli Geeler
9 854 Ft
5 685 Ft
4 223 Ft
6 070 Ft
5 972 Ft

Geronimo Stilton

Geronimo Stilton
6 967 Ft

LAT-GIRALDUS CAMBRENSIS DE INS

Cambrensis 1146?-1223? Giraldus
8 572 Ft

La familia ante el fisco

Eusebio González
4 662 Ft