Könyv Mathematical and Computer Programming Techniques for Computer Graphics Peter Comninos

Mathematical and Computer Programming Techniques for Computer Graphics

Szerző: Peter Comninos
Nyelv: Angol
Kötés: Puha kötésű
Elérhetőség: Beszállítói készleten
Küldés 10-18 napon belül
53 162 Ft
Provides a comprehensive and detailed coverage of the fundamentals of programming techniques for com...

Információk a könyvről

Szerző
Nyelv
Angol
Kötés
Könyv - Puha kötésű
Kiadva
2010
oldal
548
EAN
9781849969543
ISBN
184996954X
Enbook ID
01249996
Súly
860
Méretek
155 x 235 x 31

Teljes leírás

Provides a comprehensive and detailed coverage of the fundamentals of programming techniques for computer graphics§Uses lots of code examples, encouraging the reader to explore and experiment with data and computer programs (in the C programming language)Mathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs for 2D and 3D graphics. Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs (in the C programming language) and to master the related mathematical techniques.§Written for students with a minimum prerequisite knowledge of mathematics, the reader should have had some basic exposure to topics such as functions, trigonometric functions, elementary geometry and number theory, and also to have some familiarity with computer programming languages such as C. The material presented in this book has been used successfully with final year undergraduate and masters students studying Computer Graphics and Computer Animation. A simple but effective set of routines are included, organised as a library, covering both 2D and 3D graphics taking a parallel approach to mathematical theory, and showing the reader how to incorporate it into example programs. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics.

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