Könyv Blender Python API Christopher Conlan

Blender Python API

Nyelv: Angol
Kötés: Puha kötésű
Kiadó: APress
Elérhetőség: Beszállítói készleten
Küldés 9-15 napon belül
22 626 Ft
Understand Blender's Python API to allow for precision 3D modelling and add-on development. Follow d...

Információk a könyvről

Nyelv
Angol
Kötés
Könyv - Puha kötésű
Kiadva
2017
oldal
138
EAN
9781484228012
ISBN
1484228014
Enbook ID
16187337
Kiadó
Súly
324
Méretek
254 x 183 x 12

Teljes leírás

Understand Blender's Python API to allow for precision 3D modelling and add-on development. Follow detailed guidance on how to create a complex UV mapping, precise geometry, or nested constraint model, and much more. This book is a detailed, user-friendly guide to understanding and using Blender's Python API for programmers and 3D artists. Blender is a popular open source 3D modelling software used in advertising, animation, data visualization, physics simulation, photorealistic rendering, and more. Programmers can produce extremely complex and precise models that would be impossible to replicate by hand, while artists enjoy numerous new community-built add-ons. The Blender Python API is an unparalleled programmable visualization environment. Using its Python API is made difficult due to its complexity and poor documentation. The Blender Python API clearly explains the interface. You will become familiar with UV maps, normal maps, z-fighting, primitives, and many other low-level modelling topics. In addition, the book: Discusses modules of the API as analogs to human input modes in Blender Reviews low-level and data-level manipulation of 3D objects in Blender Python Details how to deploy and extend projects with external libraries Provides utility packages that introduce the reader to novel and mature Blender Python Abstraction Libraries What You'll Learn Understand basic object-oriented programming concepts in Python 3, including class definition and library construction Generate 3D data visualizations in Blender to understand multivariate data, visualization of fractals, etc. Create precision object models in Blender to build architectural models, and for procedural generation of video games, atomic models, etc. Develop and distribute a Blender add-on Pick apart Blender's 3D viewport and Python (and possibly C-level) source code to learn about API behaviors Build a near-comprehensive base knowledge of 3D modelling and rendering concepts Have a sizeable reference source to the powerful but poorly documented API Who This Book Is For Python programmers with an interest in data science, game development, procedural generation, and open-source programming as well as programmers of all types with a need to generate precise 3D models. Also for 3D artists with an interest in programming or with programming experience and Blender artists regardless of programming experience.

Érdekelheti

Learning Blender

Oliver Villar
15 585 Ft
34 461 Ft
7 354 Ft
17 062 Ft

Spring Cloud Data Flow

Felipe Gutierrez
22 626 Ft

Game Art Complete

Andrew Gahan
7 990 Ft
3 576 Ft

Spirit Junkie

Micaela Ezra
6 517 Ft
8 178 Ft
17 062 Ft
3 876 Ft
3 263 Ft
5 675 Ft