Könyv The Guest Room Lina Vance

The Guest Room

A Pick Your Escape Adventure: An interactive psychological thriller where YOU decide the ending

Szerző: Lina Vance
Nyelv: Angol
Kötés: Puha kötésű
Elérhetőség: Beszállítói készleten
Küldés 14-21 napon belül
4 161 Ft
You have eight hours. When the sun rises, the door will open on its own. Or it will not.You should n...

Információk a könyvről

Szerző
Nyelv
Angol
Kötés
Könyv - Puha kötésű
Kiadva
2026
oldal
210
EAN
9798199770422
Enbook ID
52816975
Súly
289
Méretek
152 x 229 x 11

Teljes leírás

You have eight hours. When the sun rises, the door will open on its own. Or it will not.

You should not have accepted the invitation. But you did. Now you're locked in a luxury guest room in a remote mansion, your phone is gone, and the door has no handle from the inside.

A note on the nightstand gives you the rules: every object you touch triggers a consequence. The metal hanger. The Bible with a key inside. The telephone that rings even though it's unplugged. The painting of a woman whose expression changes when you're not looking.

You are not alone in this house. Someone else is moving through the walls. A child's voice comes from behind the plaster. The water runs red.

Every choice matters. Every object has a price. Every path leads to a different ending.

━━━━━━━━━━━━━━━━━━━━━━ WHAT MAKES THIS BOOK DIFFERENT

19 possible endings - from triumphant escapes to fates far worse than staying locked in
12 interactive objects - each one unlocks a different branch of the story
Replayable design - discover new endings each time you read
Second-person narrative - YOU are the protagonist. The choices are yours.
Hidden ending #19 - unlocks only after you've found all the others

━━━━━━━━━━━━━━━━━━━━━━ PERFECT FOR FANS OF

The Dinner Party: A Pick Your Poison Adventure by Freida McFadden
The Housemaid and Never Lie
Black Mirror and escape room experiences
• Classic "choose your own adventure" books for adults

━━━━━━━━━━━━━━━━━━━━━━ THE CLOCK IS TICKING

You have eight hours until sunrise. The house is patient. The objects are waiting. The door is locked.

What do you do?

Open the door? → A chain stops you after six inches. Ashworth is in the hallway.
Search the room? → Twelve objects. Twelve consequences. Twelve ways out... or deeper in.
Scream for help? → The walls are soundproofed. But something in the wardrobe answers.

The choice is yours. The consequences are real. The night is long.

Turn the page when you're ready to begin. Or don't. The house has time. The house always has time.