Könyv Unity 3D Game Development Travis Baptiste

Unity 3D Game Development

Nyelv: Angol
Kötés: Puha kötésű
Elérhetőség: Beszállítói készleten
Küldés 9-15 napon belül
14 180 Ft
Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more!Key Featu...

Információk a könyvről

Nyelv
Angol
Kötés
Könyv - Puha kötésű
Kiadva
2022
oldal
370
EAN
9781801076142
ISBN
1801076146
Enbook ID
41471879
Súly
690
Méretek
191 x 235 x 20

Teljes leírás

Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more!


Key Features:

  • Build a solid foundation for game design and game development
  • Understand the fundamentals of 3D such as coordinates, spaces, vectors, and cameras
  • Get to grips with essential Unity concepts including characters, scenes, terrains, objects and more


Book Description:

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.


Within Unity 3D Game Development, you will learn to:


Design and build 3D characters, and the game environment

Think about the users' interactions with your game

Develop the interface and apply visual effects to add an emotional connection to your world

Grasp a solid foundation of sound design, animations, and lightning to your creations

Build, test, and add final touches


The book is split between expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.


Join the book community on Discord: Read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.


What You Will Learn:

  • Learn fundamentals of designing a 3D game and C# scripting
  • Design your game character and work through their mechanics and movements
  • Create an environment with Unity Terrain and ProBuilder
  • Explore instantiation and rigid bodies through physics theory and code
  • Implement sound, lighting effects, trail rendering, and other dynamic effects
  • Create a short, fully functional segment of your game in a vertical slice
  • Polish your game with performance tweaks
  • JOIN the 'book-club' to read alongside other users, Unity experts, and ask the authors when stuck


Who this book is for:

Our goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours.

The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.

Érdekelheti

21 516 Ft
18 025 Ft

The Art of Arcane

Elisabeth Vincentelli
17 344 Ft

Comics of R. Crumb

Daniel Worden
13 441 Ft
7 636 Ft
17 671 Ft

Porno Stars at Home

Leonard Melfi
5 564 Ft

Design Patterns

Erich Gamma
18 266 Ft
20 764 Ft
11 141 Ft
5 407 Ft
5 904 Ft
14 833 Ft

Rashomon and Other Stories

Ryunosuke Akutagawa
4 615 Ft

TWISTED HEARTS

Cora Reilly
5 846 Ft

Dropshipping

Chandler Wright
8 997 Ft