Könyv Procedural Content Generation in Games Noor Shaker

Procedural Content Generation in Games

Nyelv: Angol
Kötés: Kemény kötésű
Elérhetőség: Beszállítói készleten
Küldés 10-18 napon belül
14 919 Ft
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, sp...

Információk a könyvről

Nyelv
Angol
Kötés
Könyv - Kemény kötésű
Kiadva
2016
oldal
237
EAN
9783319427140
ISBN
3319427148
Enbook ID
12821424
Súly
542
Méretek
160 x 242 x 21

Teljes leírás

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.??The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.?

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