Könyv Procedural Content Generation in Games NOOR SHAKER

Procedural Content Generation in Games

Szerző: NOOR SHAKER
Nyelv: Angol
Kötés: Puha kötésű
Elérhetőség: Beszállítói készleten
Küldés 10-18 napon belül
12 578 Ft
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, sp...

Információk a könyvről

Szerző
Nyelv
Angol
Kötés
Könyv - Puha kötésű
Kiadva
2018
oldal
237
EAN
9783319826431
ISBN
9783319826431
Enbook ID
19784858
Súly
398
Méretek
155 x 235 x 19

Teljes leírás

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

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